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WHERE WORLDS AND GAME COLLIDE

With a shared love for board games, the gaming community, and world-building, Arkus is setting out to immerse players in new worlds through board games. In collaboration with world-renowned talent and those soon to be discovered, Arkus hopes to provide a platform for true creative collaborations across every game.

Arkus Studios was formally founded in Wellington, New Zealand in 2020, by senior concept designer & creative entrepreneur, Paul Tobin and spreadsheet wizard & product manager, Nicola Harrison. In August 2022 they welcomed aboard Shem Phillips as the Director of Game Design & Business Development.

We couldn’t be more excited to begin to share these games, new worlds, and the journey ahead.

See you around the table! :)

- Paul, Nicola and Shem

ARKUS GAMES TEAM

  • ARKUS ARTIST & WORLD DESIGN

    PAUL TOBIN
    @paul_tobin_art
    Artstation Portfolio

    Paul has spent over two decades working in the entertainment industry as an Art Director and Concept Designer. During his time at Wētā Workshop he worked on film, television and game projects notably; The Hobbit, Avatar, Chronicles of Narnia, Blade Runner 2049, The Expanse, Call of Duty:Vanguard and Shadow of Mordor. After co-creating Wētā Workshop’s Giant Killer Robots board game, Paul co-founded Arkus Games (2019) where he serves as Creative Director on titles such as Shelfie Stacker, Dreadful Meadows and the forthcoming Storm Raiders.

  • GAME DESIGN

    SHEM PHILLIPS
    @garphillgames

    This guy has been droppin board games since 2007! Surely you’ve played them, but if not, chances are you’ve probably heard of them.

    From his smash hit Viking Trilogy “The North Sea”, through to our latest adventures as players into his “West Kingdom” series, Shem Phillips of @garphillgames captures our attention with every release.

  • PRODUCT DEVELOPMENT & 3D

    NICOLA HARRISON
    @nikivade_games

    Nicola has spent 12 years in entertainment launching games, worlds, and consumer products for studios such as PikPok and Wētā Workshop. The last 5 years have been spent focused on merging the development of original IP alongside product development. She has helped to raise over $1million on Kickstarter, across two campaigns which were both fully funded in 24 hours. In 2020 she co-founded Arkus Games, a studio with a focus on launching new worlds through boardgames.

GUEST CREATIVES & GAME DESIGNERS

  • GUEST ARTIST & WORLD DESIGN

    CLAIRE TOBIN
    @foolfire
    Artstation Portfolio

    Claire has cast her skills into many amazing worlds, helping them come to life. As an Art Director, her talents have been credited to Marvel TV shows such as Avengers Assemble, Guardians of the Galaxy, Spider-Man, and Marvel Rising. From sunrise she can be found conjuring up the talents of up-and-coming artists as a lecturer at Massey University. As the sun sets, the magic continues through her personal projects into the mysterious gothic and terrifying world of folklore.

    ARKUS CREDITS:
    Shelfie Stacker
    Dreadful Meadows
    Tricks for Treats (Expansion)

  • GUEST ARTIST & WORLD DESIGN

    DANE MADGWICK
    @dane_madgwick
    Artstation Portfolio

    Dane is an Art Director, Senior Concept Designer, and part-time Senior Tutor at Massey University. Based in Wellington, New Zealand, he works with many local and international clients and studios in the film, entertainment, and tech industries. With over a decade of professional experience that has seen him work with studios such as Wētā Workshop, Dane has contributed to the award-winning visual development of significant films and location-based experiences, most notably; Dune(2021), Blade Runner 2049, Ghost in the Shell(2017), Altered Carbon, Invasion, Flintlock, Call of Duty Vanguard, and many others. Specialising in early pre-production Dane’s passion lies in bringing worlds to life with unique and holistic idea generation across various entertainment platforms.

    ARKUS CREDITS:
    Storm Raiders

  • GAME DESIGNER

    LUKUS ADAM
    @fantasyworkhouse
    BGG Portfolio

    Lukus Adam is an award-winning Game Designer and publisher based in Auckland, New Zealand. In 2020 he established Fantasy Workhouse and designed, illustrated and published his first game, Galilean Moons, on Kickstarter. The following year it won the “Excellence in Physical Games” award at the PAVS (NZ Game Awards). His latest game design has been published by Wellington-based Arkus Games and is titled, Dreadful Meadows.

    ARKUS CREDITS:
    Dreadful Meadows
    Tricks for Treats (Expansion)