STORM RAIDERS

Race, raid and salvage across Atlantis to become the greatest Storm Raider
in this new 1-4 player game designed by Shem Phillips.


MISSED THE KICKSTARTER?

GAMEPLAY OVERVIEW

Dice Drafting || Resource Management || Pick-up-and-Deliver || Set Collection || Variable Player Powers

For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages past the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis' broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world.

The Storm Season is upon us, all eyes look to the sky and we wonder are you the Storm Raider Atlantis has been waiting for?

AIM OF THE GAME

The aim of Storm Raiders is to be the player with the most prestige at the game’s end, becoming this Storm Season’s Champion. Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles the many islands. Players will want to stay close to the storm, without being overcome by its immeasurable force. Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading vehicles, and earning medals. Players will be drafting Dice each turn to travel using either their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles.

After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.

LEARN HOW TO PLAY:

SEE IT IN ACTION!

DEADLY DECISIONS - MINI EXPANSION

This one is for the most daring Raiders amongst you! The Deadly Decisions mini-expansion will be a thrilling test of courage.
Are you ready to make the choices that can turn Raiders into legends in this land?

This mini-expansion features four great game-play additions, packed with tiles and tokens.
Each mode in interchangeable, so you can add one at a time, or all three at once! Also included you’ll find 3 new vehicles!

Mode #2: Deadly Contracts
Reavers have attacked our beloved Stormholds. Fortunately our allies managed to get word out before it was too late. Fulfilling these Contracts can only be achieved using Weaponry.
- 6 Contract Tokens

Mode #1: Rough Roads Ahead
Moving across Atlantis just got harsher! Each time the Storm moves to a new site, all adjoining white paths (not ports) gain a Hazard Marker.
- 18 Hazard Tokens

x3 New Vehicles
1 Trike “Zephyr”, 1 Plane “Hornet”, 1 Sub “Zero”; all with unique abilities.

Mode #3: Atlantean Elixir
Carrying a flask of Atlantean Elixir can come in handy when you need a little extra pick-me-up. Players can turn over their Atlantean Elixir Token and lose 1 Health to take any 1 Resource from their site.
-4 Elixir Tokens

MEET THE TEAM

Storm Raiders has been made for you, and brought to you by an experienced
and passionate team in Aotearoa, New Zealand.

  • GAME DESIGN

    SHEM PHILLIPS
    @garphillgames

  • ARKUS ARTIST & WORLD DESIGN

    PAUL TOBIN
    @paul_tobin_art
    Artstation Portfolio

  • GUEST ARTIST & WORLD DESIGN

    DANE MADGWICK
    @dane_madgwick
    Artstation Portfolio

  • PRODUCT DEVELOPMENT & 3D

    NICOLA HARRISON
    @nikivade_games

MISSED THE KICKSTARTER?