DREADFUL MEADOWS

Game Design: Lukus Adam

Welcome to Dreadful Meadows - a land of tricks and treats, where kooky Confectioners compete to be this season's sweetest supplier!

MISSED THE KICKSTARTER CAMPAIGN?

Stock is very limited of the Deluxe Edition and the Expansion!

BUNDLE OF TREATS (no gameplay)

DREADFUL MEADOWS: THE DELUXE EDITION

TRICKS FOR TREATS EXPANSION

GAMEPLAY OVERVIEW

Tile Placement || Worker Placement || Engine Building

You play a Confectioner, sowing and growing sinister seeds to create the most bountiful candy crops, through crafty candy patch placement. As rounds progress, cultivating your candy crops allows for exciting expansion and experimenatation! Conjure up a crew of magic Sugar Sprites who can lend a hand with their abnormal abilities. As you prosper, summon your horrid Harvesters to intensify turnover, or utilize your Candy to discover new Concoctions.

Each game is unique through your choice of Confectioner and the strategies you utilize. Actions and patch varieties are limited, so your success in the meadow will rely on calculated decisions in the expansion of your meadow, the concoctions you create, and how you utilize your Sugar Sprites and Harvesters.

Will your Dreadful Meadow be an abomination, or this season's sweetest sensation?

AIM OF THE GAME

The aim of Dreadful Meadows is to become this season’s most successful Confectioner by having the most Victory

Points (VP) by the game’s end. Victory Points are accumulated through the strategic placement of your Harvesters
on your Patches, by completing Concoction Cards, and from any leftover Candy you may have.

During the game, you will enlist the help of your Sugar Sprites to grow a variety of creepy Candy. This Candy will be your primary resource for purchasing new Patches, Harvesters and completing your Concoction Cards. Retrieving your Sugar Sprites will trigger powerful Bonuses for your Meadow! The final round is triggered when there is either
1 Harvester remaining, the Bag is emptied of Patches, or all Concoction Cards have been drawn from the draw pile.

DON’T MISS OUT ON THE RETAIL EDITION!

MEET THE TEAM

Dreadful Meadows has been made for you, and brought to you by an experienced
and passionate team in Aotearoa, New Zealand.

  • GAME DESIGNER

    LUKUS ADAM
    @fantasyworkhouse
    BGG Portfolio

  • GUEST ARTIST & WORLD DESIGN

    CLAIRE TOBIN
    @foolfire
    Artstation Portfolio

  • ARKUS ARTIST & WORLD DESIGN

    PAUL TOBIN
    @paul_tobin_art
    Artstation Portfolio

  • ARKUS PRODUCT DEVELOPMENT & 3D

    NICOLA HARRISON
    @nikivade_games

  • ARKUS GAME DEVELOPMENT LEAD

    SHEM PHILLIPS
    @garphillgames