





DEADLY DECISIONS (Mini-Expansion)
This mini-expansion features four great game-play additions, packed with tiles and tokens. Each mode in interchangeable, so you can add one at a time, or all three at once! Also included you’ll find 3 new vehicles!
Mode #1: Rough Roads Ahead - Moving across Atlantis just got harsher! Each time the Storm moves to a new site, all adjoining white paths (not ports) gain a Hazard Marker.
Mode #2: Deadly Contracts - Reavers have attacked our beloved Stormholds. Fortunately our allies managed to get word out before it was too late. Fulfilling these Contracts can only be achieved using Weaponry.
Mode #3: Atlantean Elixir - The days are long, and the nights, longer. Carrying a flask of Atlantean Elixir can come in handy when you need a little extra pick-me-up. Give each player 1 Atlantean Elixir during Setup. Players can turn over their Atlantean Elixir Token and lose 1 Health to take any 1 Resource from their site.
New Vehicles - x1 Trike, x1 Plane, x1 Sub; all with unique abilities.
REQUIRED: The Storm Raiders base game (Any edition)
PLAYER INFO: Players: 1 - 4 || Ages: 14+
GAME DESIGN: Shem Phillips
STORM RAIDERS MECHANICS - Dice Drafting || Resource Management || Pick-up-and-Deliver || Set Collection || Variable Player Powers
COMPONENTS: 2 Punchboards, and 1 Rulesheet (shrink-wrapped - components fit in the base game box)
This mini-expansion features four great game-play additions, packed with tiles and tokens. Each mode in interchangeable, so you can add one at a time, or all three at once! Also included you’ll find 3 new vehicles!
Mode #1: Rough Roads Ahead - Moving across Atlantis just got harsher! Each time the Storm moves to a new site, all adjoining white paths (not ports) gain a Hazard Marker.
Mode #2: Deadly Contracts - Reavers have attacked our beloved Stormholds. Fortunately our allies managed to get word out before it was too late. Fulfilling these Contracts can only be achieved using Weaponry.
Mode #3: Atlantean Elixir - The days are long, and the nights, longer. Carrying a flask of Atlantean Elixir can come in handy when you need a little extra pick-me-up. Give each player 1 Atlantean Elixir during Setup. Players can turn over their Atlantean Elixir Token and lose 1 Health to take any 1 Resource from their site.
New Vehicles - x1 Trike, x1 Plane, x1 Sub; all with unique abilities.
REQUIRED: The Storm Raiders base game (Any edition)
PLAYER INFO: Players: 1 - 4 || Ages: 14+
GAME DESIGN: Shem Phillips
STORM RAIDERS MECHANICS - Dice Drafting || Resource Management || Pick-up-and-Deliver || Set Collection || Variable Player Powers
COMPONENTS: 2 Punchboards, and 1 Rulesheet (shrink-wrapped - components fit in the base game box)
This mini-expansion features four great game-play additions, packed with tiles and tokens. Each mode in interchangeable, so you can add one at a time, or all three at once! Also included you’ll find 3 new vehicles!
Mode #1: Rough Roads Ahead - Moving across Atlantis just got harsher! Each time the Storm moves to a new site, all adjoining white paths (not ports) gain a Hazard Marker.
Mode #2: Deadly Contracts - Reavers have attacked our beloved Stormholds. Fortunately our allies managed to get word out before it was too late. Fulfilling these Contracts can only be achieved using Weaponry.
Mode #3: Atlantean Elixir - The days are long, and the nights, longer. Carrying a flask of Atlantean Elixir can come in handy when you need a little extra pick-me-up. Give each player 1 Atlantean Elixir during Setup. Players can turn over their Atlantean Elixir Token and lose 1 Health to take any 1 Resource from their site.
New Vehicles - x1 Trike, x1 Plane, x1 Sub; all with unique abilities.
REQUIRED: The Storm Raiders base game (Any edition)
PLAYER INFO: Players: 1 - 4 || Ages: 14+
GAME DESIGN: Shem Phillips
STORM RAIDERS MECHANICS - Dice Drafting || Resource Management || Pick-up-and-Deliver || Set Collection || Variable Player Powers
COMPONENTS: 2 Punchboards, and 1 Rulesheet (shrink-wrapped - components fit in the base game box)