
MISSED THE CAMPAIGN?
If stock of the Deluxe Edition remains after the Kickstarter campaign has been fulfilled these will likely head to retail shelves.
If you’d like to see it at your local game store,
you can ask them to contact sales@gamerati.com
to have them enquire about placing a retail order.
Another option will be to keep an eye on our website over October as we hope to list which stores have stock here.

DREADFUL MEADOWS COLLECTION
DREADFUL MEADOWS: THE DELUXE EDITION
BUNDLE OF TREATS (no gameplay)
TRICKS FOR TREATS EXPANSION
Welcome to Dreadful Meadows - a land of tricks and treats, where kooky Confectioners compete to be this season's sweetest supplier!
You play a Confectioner, sowing and growing sinister seeds to create the most bountiful candy crops, through crafty candy patch placement. As rounds progress, cultivating your candy crops allows for exciting expansion and experimenatation! Conjure up a crew of magic Sugar Sprites who can lend a hand with their abnormal abilities. As you prosper, summon your horrid Harvesters to intensify turnover, or utilize your Candy to discover new Concoctions.
Each game is unique through your choice of Confectioner and the strategies you utilize. Actions and patch varieties are limited, so your success in the meadow will rely on calculated decisions in the expansion of your meadow, the concoctions you create, and how you utilize your Sugar Sprites and Harvesters.
Will your Dreadful Meadow be an abomination, or this season's sweetest sensation?
Game Design By: Lukus Adam





HOW TO PLAY
DREADFUL MEADOWS

Reviews, Previews and Playthroughs!

AIM OF THE GAME
The aim of Dreadful Meadows is to become this season’s most successful Confectioner by having the most Victory
Points (VP) by the game’s end. Victory Points are accumulated through the strategic placement of your Harvesters on your Patches, by completing Concoction Cards, and from any leftover Candy you may have.
During the game, you will enlist the help of your Sugar Sprites to grow a variety of creepy Candy. This Candy will be your primary resource for purchasing new Patches, Harvesters and completing your Concoction Cards. Retrieving your Sugar Sprites will trigger powerful Bonuses for your Meadow! The final round is triggered when there is either 1 Harvester remaining, the Bag is emptied of Patches, or all Concoction Cards have been drawn from the draw pile.

Meet the Candy Confectioners
Carved out from generations of success, this kooky confectioner never fails to light up competition. Jack’s patented Pumpkin Pops have made him popular, but it’s his mercurial market charm that produces such prodigious flavourful farms.
In Game Ability:
Ignore all Market costs when purchasing Patches.
Just like her delicious Phantomallows, Luna’s story of rags to riches will make even the most cynical candy connoisseurs go all soft and gooey. A fan favourite within the new sweet-tooth market, can this entrepreneurial heiress challenge tradition and take the title?
In Game Ability:
Treat Patches as any chosen type when retrieving Sugar Sprites.
The matriarch of the meadow, Countess Nina is as sharp and hard as her terrifyingly tasty Treacle Teeth. The oldest confectioner in Dreadful Meadows, this countess can make every candy patch count come competition time!
In Game Ability:
Gain the corresponding Sugar Sprite Bonus of the first Patch you place after purchasing.
Here’s one to keep an eye on! That crazy inventor over at Igor Industries has made the bold move from magic-machinery magnate into career confectionary creator. I’ll be the first to admit his gummy globs are quite gruesome, but at half the price more than a little toothsome!
In Game Ability:
Generate Candy on Patches where you place Sugar Sprites and where Harvesters are activated.
Lukus Adam
Game Designer
Lukus Adam is an award winning game designer and publisher based in Auckland, New Zealand. Lukus initially studied Video Game Development and 3D Animation at Media Design School, before completing graphic design at Yoobee College of Creative Innovation. While working as a graphic designer from 2016, Lukus continued to pursue his lifelong interest in board games which fired his imagination to design a tabletop game himself.
In 2020 he established Fantasy Workhouse and designed, illustrated and published his first game “Galilean Moons” on Kickstarter. The following year it won the "Excellence in Physical Games" award at the NZ games. His latest game design will be published by Wellington based Arkus Games and is titled "Dreadful Meadows".